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Noel
Joined: 11 Apr 2008 Posts: 6
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Posted: Mon May 05, 2008 9:31 am Post subject: Making backups of saved games in original cartridges w/ SF7? |
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Well, The Sf7 finally arrived, And I can't tell whow much I love this little piece of Hard.
I've been tinkering with most of the features, and what I specially like about it is the feature of saving the nvram of the backups to a disk, especially for save files backup purposes.
I've been searching A bit, but I haven't found anything about this, and I suppose it won't be possible:
Is there any way to backup to a disk not an original cartridge, but instead the cartridge's save memory? I have a Final fantasy III that from time to time gives my small surprises in the form of missing savegames. It would be safer to play directly from the a copy of the game in the SF7, but that would mean I'd have to start the game from scratch (one more time)...
So, can a cartridge's save memory be copied to a disk? Many Thanks.
EDIT: Ok, just needed to enter a code which was on the GD7 user's manual. |
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Trenton_net
Joined: 29 Jun 2006 Posts: 233
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Posted: Mon May 05, 2008 1:48 pm Post subject: |
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Some copiers have WRITE/READ SRAM from card. I don't remember GD7's menu, but if it has that option then you can do it. |
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Noel
Joined: 11 Apr 2008 Posts: 6
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Posted: Mon May 05, 2008 3:10 pm Post subject: |
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It doesn't have the option. It only has Write BRAM (from copier's BRAM to disk) and Load BRAM (from disk to copier's memory), but with the option "modify game" and a pair of codes the options can be changed to load BRAM from a cartridge into the copier's memory and viceversa, using the options mentioned and with the code entered beforehand. |
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retrofan
Joined: 06 Aug 2005 Posts: 25
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Posted: Thu Oct 09, 2008 6:08 pm Post subject: |
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Do you know the codes? |
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kyuusaku
Joined: 26 Jul 2003 Posts: 941 Location: .ma.us
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Posted: Thu Oct 09, 2008 6:20 pm Post subject: |
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cart->BRAM 10005XXXXXXXX1
BRAM->cart 10006XXXXXXXX1 |
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Jagasian
Joined: 08 Jun 2004 Posts: 159
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Posted: Thu Oct 09, 2008 9:26 pm Post subject: |
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Why did Bung choose to use codes in this way? Were they too lazy to extend the GUI in a more user-friendly manner? |
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kyuusaku
Joined: 26 Jul 2003 Posts: 941 Location: .ma.us
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Posted: Thu Oct 09, 2008 11:29 pm Post subject: |
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IDK but it seems on every product they implement a few features in a really obscure way. I wouldn't be surprised if there are undiscovered hidden functions that need other passwords too. |
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Trenton_net
Joined: 29 Jun 2006 Posts: 233
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Posted: Fri Oct 10, 2008 8:27 pm Post subject: |
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Were those hardcoded codes to do extra functions because they didn't want to make menus for them, or does it just use the cheat-function to modify existing code to write to the diffrent savegame targets? |
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