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Snes - Supercom Parnter trouble loading games???

 
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Nerdy Nick



Joined: 04 Apr 2008
Posts: 1

PostPosted: Fri Apr 04, 2008 10:30 am    Post subject: Snes - Supercom Parnter trouble loading games??? Reply with quote

Hi everyone

i recently came into a snes copier called a supercom parnter and a super famicom. Ive finally got it all setup but im running into some problems and really hope you guys could help.

So far i have only got one game to successfully work and that was zombies at my neighbors,

The other two i tried were Zelda and Super Metroid and they worked fined at the start but when your actually suspossed to start playing it crashes and just hangs at a black screen.
Ie Zelda makes a weird noise and stops right after name entry and Metroid stops right after the intro and you enter the space station..

Are these some sort of secruity measures??

any help is appreciated
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kyuusaku



Joined: 26 Jul 2003
Posts: 941
Location: .ma.us

PostPosted: Fri Apr 04, 2008 3:52 pm    Post subject: Re: Snes - Supercom Parnter trouble loading games??? Reply with quote

Nerdy Nick wrote:
Are these some sort of secruity measures??

I don't think so, Zelda AFAIK doesn't have any protection and IIRC Metroid's comes in a form of an anti-piracy screen that stops the game before it starts.
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Thall



Joined: 29 Mar 2007
Posts: 79

PostPosted: Mon Apr 07, 2008 9:45 am    Post subject: Reply with quote

Sounds like the RAM is screwed.
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spatterlight



Joined: 08 Apr 2008
Posts: 4

PostPosted: Tue Apr 08, 2008 5:45 am    Post subject: Reply with quote

I'm having a similar problem with my new Special Edition Supercom Partner, but I've been able to run a far greater variety of games. Tetris Battle Gaiden's fine, as is Gokujyou Parodius, Super Bomberman V and about ten others.
The one game I can't get to work right, though, is Neill Corlett's translation of Seiken Densetsu 3. After I select my characters and the game does its fancy Mode 7 crap zooming around the overworld map, it hangs on a black screen, playing a repetitive loop of the game's ambient music. Playing the same ROM on zsnes, it progresses past that point fine.
Does the Partner lack some functionality that would let it play Seiken 3?
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Trenton_net



Joined: 29 Jun 2006
Posts: 233

PostPosted: Tue Apr 08, 2008 11:06 pm    Post subject: Reply with quote

It's probably because your using the GD3 format and it follows a very strict rule-set of it. Even if the name is slightly off spec, it won't work and will hang. Its also the reason Supercom32's sometimes stops asking for more disks when its needed.
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spatterlight



Joined: 08 Apr 2008
Posts: 4

PostPosted: Wed Apr 09, 2008 1:47 am    Post subject: Reply with quote

Thanks for the quick response. GD3 naming conventions aren't the problem, though. My rom's a SMC file. (Supercom Partners are compatible with GD3, FIG, SMC, and one or two more I can't think of right now.) Here's the header information: this is after I've applied the IPS patch and used Snestool's header repair function, but before I used Snestool to split the rom into four 8mb parts. (Before header repair, it didn't work at all, only blackscreened after I finished loading the fourth floppy.)

Filename : /home/martin/dosbox/sfixed.smc
Game Pak Name: SeikenDensetsu3e 1
Game Pak Type: ROM and Save RAM
ROM Size : 32 Mbit
RAM Size : 64 Kbit
Licensee : Square
For Use In : Japan (NTSC)
Revision : 1.0
File Size : 32.00 Mbit
Image Format : Super Wild Card (SWC)
HiROM Game : Yes
Intro/Trainer: No
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