View previous topic :: View next topic |
Author |
Message |
Nerdy Nick
Joined: 04 Apr 2008 Posts: 1
|
Posted: Fri Apr 04, 2008 10:30 am Post subject: Snes - Supercom Parnter trouble loading games??? |
|
|
Hi everyone
i recently came into a snes copier called a supercom parnter and a super famicom. Ive finally got it all setup but im running into some problems and really hope you guys could help.
So far i have only got one game to successfully work and that was zombies at my neighbors,
The other two i tried were Zelda and Super Metroid and they worked fined at the start but when your actually suspossed to start playing it crashes and just hangs at a black screen.
Ie Zelda makes a weird noise and stops right after name entry and Metroid stops right after the intro and you enter the space station..
Are these some sort of secruity measures??
any help is appreciated |
|
Back to top |
|
|
kyuusaku
Joined: 26 Jul 2003 Posts: 941 Location: .ma.us
|
Posted: Fri Apr 04, 2008 3:52 pm Post subject: Re: Snes - Supercom Parnter trouble loading games??? |
|
|
Nerdy Nick wrote: | Are these some sort of secruity measures?? |
I don't think so, Zelda AFAIK doesn't have any protection and IIRC Metroid's comes in a form of an anti-piracy screen that stops the game before it starts. |
|
Back to top |
|
|
Thall
Joined: 29 Mar 2007 Posts: 79
|
|
Back to top |
|
|
spatterlight
Joined: 08 Apr 2008 Posts: 4
|
Posted: Tue Apr 08, 2008 5:45 am Post subject: |
|
|
I'm having a similar problem with my new Special Edition Supercom Partner, but I've been able to run a far greater variety of games. Tetris Battle Gaiden's fine, as is Gokujyou Parodius, Super Bomberman V and about ten others.
The one game I can't get to work right, though, is Neill Corlett's translation of Seiken Densetsu 3. After I select my characters and the game does its fancy Mode 7 crap zooming around the overworld map, it hangs on a black screen, playing a repetitive loop of the game's ambient music. Playing the same ROM on zsnes, it progresses past that point fine.
Does the Partner lack some functionality that would let it play Seiken 3? |
|
Back to top |
|
|
Trenton_net
Joined: 29 Jun 2006 Posts: 233
|
Posted: Tue Apr 08, 2008 11:06 pm Post subject: |
|
|
It's probably because your using the GD3 format and it follows a very strict rule-set of it. Even if the name is slightly off spec, it won't work and will hang. Its also the reason Supercom32's sometimes stops asking for more disks when its needed. |
|
Back to top |
|
|
spatterlight
Joined: 08 Apr 2008 Posts: 4
|
Posted: Wed Apr 09, 2008 1:47 am Post subject: |
|
|
Thanks for the quick response. GD3 naming conventions aren't the problem, though. My rom's a SMC file. (Supercom Partners are compatible with GD3, FIG, SMC, and one or two more I can't think of right now.) Here's the header information: this is after I've applied the IPS patch and used Snestool's header repair function, but before I used Snestool to split the rom into four 8mb parts. (Before header repair, it didn't work at all, only blackscreened after I finished loading the fourth floppy.)
Filename : /home/martin/dosbox/sfixed.smc
Game Pak Name: SeikenDensetsu3e 1
Game Pak Type: ROM and Save RAM
ROM Size : 32 Mbit
RAM Size : 64 Kbit
Licensee : Square
For Use In : Japan (NTSC)
Revision : 1.0
File Size : 32.00 Mbit
Image Format : Super Wild Card (SWC)
HiROM Game : Yes
Intro/Trainer: No |
|
Back to top |
|
|
|