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akumajo
Joined: 16 Oct 2008 Posts: 15
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Posted: Mon Apr 20, 2009 4:46 pm Post subject: problem with Mystic Quest roms on Game Doctor SF7 |
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hello
today i played a lot of roms (from No-Intro sets) and i have trouble with Mystic Quest (europe, usa and jap versions)
i'm using ucon64 and check is ok
is there anything special to do for playing this game ?
thx |
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MottZilla
Joined: 08 Sep 2004 Posts: 765
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Posted: Mon Apr 20, 2009 7:21 pm Post subject: |
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It would help to know what your problem is exactly. The GDSF7 should play FF Mystic Quest no problem. |
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akumajo
Joined: 16 Oct 2008 Posts: 15
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Posted: Mon Apr 20, 2009 9:05 pm Post subject: |
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yeah it's strange...
anyone with gds7 could try and post CRC info of rom if its works... |
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MottZilla
Joined: 08 Sep 2004 Posts: 765
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Posted: Tue Apr 21, 2009 12:20 am Post subject: |
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I can check for you if you really want me to but I imagine it will work perfectly. By any chance are you loading the game from a Floppy Disk? Sometimes when loading a game there will be errors in loading that don't get detected and can cause all sorts of problems in games.
Again, what happens when you try to play it? Blank screen? Crash? Runs with graphics errors? |
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akumajo
Joined: 16 Oct 2008 Posts: 15
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Posted: Tue Apr 21, 2009 6:08 am Post subject: |
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i'm loading from pc
just a black screen |
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MottZilla
Joined: 08 Sep 2004 Posts: 765
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Posted: Tue Apr 21, 2009 6:01 pm Post subject: |
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When you load the game, on the Game Doctor screen does it show the game name or is it blank or random characters? Sometimes it's possible it doesn't detect HiROM/LoROM correctly and that can be the cause. Also, have you loaded any similar games with success? Or larger games like Seiken Densetsu 3? It could be your PC transfer is having errors.
Another thing you could try is ucon64 with -l and -k to fix for slowrom and crack any protections. It shouldn't be needed if you have a SF7 but you could give it a shot. |
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akumajo
Joined: 16 Oct 2008 Posts: 15
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Posted: Tue Apr 21, 2009 6:06 pm Post subject: |
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hi
well just a black screen then nothing
i can load all games (except special chip game but its normal)
last game i tested was Secret of Evermore (24Mb)
i already tryed crack/region/slowdows fixes, no changes
Game Doctor SF3(SF6/SF7)/Professor SF(SF II)
000081b0 ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ................
000081c0 46 46 20 4d 59 53 54 49 43 20 51 55 45 53 54 20 FF MYSTIC QUEST
000081d0 20 20 20 20 20 20 02 09 03 01 c3 00 21 b3 de 4c ......!..L
Super Nintendo Entertainment System/SNES/Super Famicom
FF MYSTIC QUEST
Square
U.S.A.
524288 Bytes (4.0000 Mb)
Padded: Maybe, 719 Bytes (0.0055 Mb)
Interleaved/Swapped: No
Backup unit/emulator header: Yes, 512 Bytes
HiROM: No
Internal size: 4 Mb
ROM type: (2) ROM + SRAM + Battery
ROM speed: 200 ns (SlowROM)
SRAM: Yes, 8 kBytes
Version: 1.0
Checksum: Ok, 0x4cde (calculated) == 0x4cde (internal)
Inverse checksum: Ok, 0xb321 (calculated) == 0xb321 (internal)
Checksum (CRC32): 0x6b19a2c6 |
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CrackLtd
Joined: 05 Feb 2007 Posts: 239
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Posted: Tue Apr 21, 2009 6:33 pm Post subject: |
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hmm..what does that padded mean (719 bytes) ?? |
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kyuusaku
Joined: 26 Jul 2003 Posts: 941 Location: .ma.us
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Posted: Tue Apr 21, 2009 6:45 pm Post subject: |
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Are you playing on a PAL console? |
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akumajo
Joined: 16 Oct 2008 Posts: 15
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Posted: Tue Apr 21, 2009 7:03 pm Post subject: |
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playing on a super famicom jap switched
no idea about "padded" info |
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MottZilla
Joined: 08 Sep 2004 Posts: 765
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Posted: Tue Apr 21, 2009 9:01 pm Post subject: |
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What do you mean by "switched"? Make sure you run it in NTSC and not PAL mode if that's what your switch does.
Also you might want to try loading the game into a slot other than Slot A, try B, C, or D. See if that makes any difference. Press Y to change which Slot it will load into. |
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akumajo
Joined: 16 Oct 2008 Posts: 15
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Posted: Tue Apr 21, 2009 9:34 pm Post subject: |
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my super famicom is in NTSC mode (if i switch to PAL gdsf7 doesnt works)
i also tryed to load the game on different slot, same problem
update: i found another game that doesn't works
Super Nintendo Entertainment System/SNES/Super Famicom
R-TYPE 3
Jaleco
U.S.A.
2097152 Bytes (16.0000 Mb)
Padded: Maybe, 1024 Bytes (0.0078 Mb)
Interleaved/Swapped: No
Backup unit/emulator header: Yes, 512 Bytes
HiROM: No
Internal size: 16 Mb
ROM type: (0) ROM
ROM speed: 120 ns (FastROM)
SRAM: No
Version: 1.0
Checksum: Bad, 0x0463 (calculated) != 0x02ff (internal)
Inverse checksum: Bad, 0xfb9c (calculated) != 0xfd00 (internal)
Checksum (CRC32): 0x00830248 |
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MottZilla
Joined: 08 Sep 2004 Posts: 765
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Posted: Wed Apr 22, 2009 2:57 am Post subject: |
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That game has a bad checksum though, so it's probably a bad dump or conversion. Are you using -xgd6 or -xgd3 to send your roms with ucon64? If you are using 6, try using 3. |
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akumajo
Joined: 16 Oct 2008 Posts: 15
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Posted: Wed Apr 22, 2009 6:32 am Post subject: |
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i'm using gd6 method
i tested with gd3, no change
also i tested with Goodsnes roms version and same problem, so i guess its no a rom problem |
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akumajo
Joined: 16 Oct 2008 Posts: 15
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Posted: Thu Apr 23, 2009 6:45 am Post subject: |
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hi
i tested same rom, same crc on floppy and pc and still have a black screen ;(
Code: |
uCON64 2.0.0 Win32 (Visual C++) 1999-2005
Uses code from various people. See 'developers.html' for more!
This may be freely redistributed under the terms of the GNU Public License
Using D:\ucon\dlportio.dll
D:\ucon\sf4Fin
Game Doctor SF3(SF6/SF7)/Professor SF(SF II)
000081b0 ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ................
000081c0 46 46 20 4d 59 53 54 49 43 20 51 55 45 53 54 20 FF MYSTIC QUEST
000081d0 20 20 20 20 20 20 02 09 03 01 c3 01 0a 70 f5 8f .......p..
Super Nintendo Entertainment System/SNES/Super Famicom
FF MYSTIC QUEST
Square
U.S.A.
524288 Bytes (4.0000 Mb)
Padded: Maybe, 719 Bytes (0.0055 Mb)
Interleaved/Swapped: No
Backup unit/emulator header: Yes, 512 Bytes
HiROM: No
Internal size: 4 Mb
ROM type: (2) ROM + SRAM + Battery
ROM speed: 200 ns (SlowROM)
SRAM: Yes, 8 kBytes
Version: 1.1
Checksum: Ok, 0x8ff5 (calculated) == 0x8ff5 (internal)
Inverse checksum: Ok, 0x700a (calculated) == 0x700a (internal)
Checksum (CRC32): 0x2c52c792
Using I/O port base address: 0x378
Send: 524800 Bytes (4.0039 Mb)
Press q to abort
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