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LilJoe
Joined: 16 Oct 2013 Posts: 13 Location: Colorado
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Posted: Thu May 08, 2014 6:14 pm Post subject: Help needed, how to properly split long GD/ GDSF7 files. |
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I'm trying to play large 32M GD roms on a Gamestation unit (got the Samurai spirits bug) . Unfortunately the Gamestation doesn't seem to be able to handle single 32M files, and from what I read somewhere they need to be split into 8M chunks.
This is what I'm doing; First using Ucon64, I'm converting roms to GD format. Then again with ucon, I do the splitting and then onto CD after converting them to IMGburn ISO's.
The Gamestation menu sees the files ok and reads them no problem, but the games won't start after the loading.
I also tried to split them with the SNESTL12 utility but same results.
Any ideas? |
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DoctorBackup
Joined: 14 Aug 2005 Posts: 265
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Posted: Sat May 10, 2014 11:37 am Post subject: |
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Did you try breaking them down into 4m chunks? WHat game are you trying to run? |
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LilJoe
Joined: 16 Oct 2013 Posts: 13 Location: Colorado
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Posted: Sat May 10, 2014 7:01 pm Post subject: |
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^ thanks for your reply. Everything is working now for the most part and to my surprise, the Gamestation can actually handle single long GD files contrary to what I've heard before. They only fill one single slot in the GD menu rather all of them.
I'm now having some issues loading games like SFC Macross, and SNES Wolfestein 3D. I don't know if these roms need to be fixed or cracked in some way to work. |
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DoctorBackup
Joined: 14 Aug 2005 Posts: 265
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Posted: Sat May 10, 2014 7:56 pm Post subject: |
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Thats one thing that a pain about GameStation you need to burn a CD to test. uCON64 can crack most roms but some the header actually needs to be changed. IIRC Super Punch Out is one of those |
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