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acem77
Joined: 25 Jul 2003 Posts: 180 Location: usa,ohio
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Posted: Tue Feb 21, 2006 6:26 am Post subject: ucon64 will not write to superflash cart??? |
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i dont know why i cant write to the flash cart using ucon64..
the superflash.exe program works...
ucon64 can flash my md-pro.
i was hopingi could flash with ucon64 to help games work better with a action replay sice it wil not flash the multi boot screen software like superflash will does. |
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JohnDie
Joined: 12 Jul 2004 Posts: 28 Location: Germany
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Posted: Tue Feb 21, 2006 4:55 pm Post subject: |
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Hello acem77.
What exactly did you try to flash the SuperFlash with uCON64?
uCON64 can flash the SuperFlash, but you still need the menu program for it to work.
To flash some games to the SuperFlash you have to issue these commands:
Code: | ucon64 --snes --multi=64 sfbotx2.gs game1.smc game2.smc game3.smc game4.smc flash.bin
ucon64 --xsf flash.bin
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The first command creates a multi-game-file from the menu-program and the games which you can then flash to the SuperFlash using the second command.
Kind regards,
JohnDie |
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acem77
Joined: 25 Jul 2003 Posts: 180 Location: usa,ohio
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Posted: Tue Feb 21, 2006 7:48 pm Post subject: |
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thanks
i just did this...
ucon64 --xsf rom.smc
so i have to use the multi game sfbotx.gs?
i cant load one rom with out using sfbotx.gs?
ucon64 --snes --multi=64 sfbotx2.gs game1.smc game2.smc game3.smc game4.smc flash.bin
i did get the action replay to work with the multi game menu.
i thought the multi menu was making the pro action replay lock up. |
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JohnDie
Joined: 12 Jul 2004 Posts: 28 Location: Germany
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Posted: Tue Feb 21, 2006 9:54 pm Post subject: |
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Yes, you have to use the menu program, even if you're only flashing a single game to the SuperFlash. This is because the menu program does some settings in the SuperFlash memory mapping registers before starting the game. So you always need some kind of "loader" for any game that sets up the memory mapping of the SuperFlash. |
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