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Filthy
Joined: 20 Jul 2004 Posts: 7
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Posted: Tue Aug 10, 2004 5:35 am Post subject: Very Frustrated with SF7 |
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I can't find any utilities that will allow me to convert .smc roms to SF7 format. uCon64 could do it, but it lacks a front end and I have had a VERY difficult time getting it to work in Win XP. I need to find either another utility or some type of front end that I can use with uCon64. The one on the uCon64 homepage doesn't work and I can't find any older versions of it either. (I really need uCon64 1.9.8.3...) Can anyone help? |
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segabob
Joined: 05 Mar 2004 Posts: 79 Location: USA
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Posted: Thu Aug 12, 2004 12:07 am Post subject: Ucon64 Front in |
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You will need to go to Sun's Java page and download the Java Plugin for windows.
The front end is on the Ucon home page.
Make sure you have the location in your "all options.config"
I have ucon64 and everthing in one folder.And it works great in XP.
FILE: AllOptions.cfg
DATE: 29-7-2002
UPDATED TO: uCON64 1.9.8beta3
This file includes all the options and consoles.
It is setup as an XML file. Tags are used to indicate what kind of data
comes next. Every opening tag MUST be followed by a closing tag. All the
text between an opening tag and a closing tag is interpreted as the data
belonging to that tag. I used tabs to make the file readable, but they
are not neccesary.
The <OPTION>-tag indicates the start of a section that descibes an option.
Subtags can be:
- <BUTTONTEXT> Text to display on the button. DEFAULT = ""
- <DESRCIPTION> The tip to display when mouse is over button. DEFAULT = ""
- <OPTIONTEXT> The uCON64 option associated with the button. DEFAULT = ""
- <NEEDSROM> YES means the action requires the ROM-field to be set. DEFAULT = NO
- <NEEDSFILE> YES means the action requires the FILE-field to be set. DEFAULT = NO
- <CONSOLETYPE> The consolename this option was intended for (should be previously
Defined by the <CONSOLE>-tag). DEFAULT = ""
- <ISTOGGLE> Defines it's an extra option, that can be used in combination with
other options. DEFAULT = NO
The <CONSOLE>-tag indicates the start of a console description
Subtags can be:
- <NAME> A name for the console. DEFAULT = ""
- <FORCETAG> The option that uCON64 uses to force recognition for this console. DEFAULT = ""
Subtags that are not embedded in the Main-tags (CONSOLE or OPTION) are ignored, as well as <GROUP> tags
within an OPTION or CONSOLE tag. If any sub-tag is omitted, it's default value will be used.
Note: If an <OPTION>-tag uses a consoletype that has not been defined by a <CONSOLE> tag,
the option wil not be visible for any console selected.
Comments can be inserted anywhere in the file. If a line does not start
with <CONSOLE>, <OPTION>, <GROUP>, $ or one of the subtags named above,
it will be interpreted as comment. This also means an openingTag should always
be the first text in that line, or else it will be ignored. Comments are allowed
everywhere in the file, so for example:
- <CONSOLE> this is a console
- <NAME> simple </NAME>
- </CONSOLE> end of definition
is allowed.
The <GROUP>-tag is only usefull for options that can be toggled. If two or more options can not be
selected at the same time, just put the <GROUP>-tag before and </GROUP>-tag after those options.
This will automatically deselect any selected option in the same group, if another option in that
group is selected.
ThEo
t_odink@hotmail.com
############### DEFAULT PATHS #################
Standard paths and files
When removed the default value is used.
Feel free to change their content (1 line)
The default path where SeeUCON searches for ROMs (DEFAULT = ".")
$DEFAULT_ROM_PATH
.
The path where uCON64 is located (DEFAULT = ".", which won't work)
$DEFAULT_UCON_PATH
ucon64.exe
Note: DEFAULT_UCON_PATH includes path where uCON64 is located AND uCON64
executable file name. Path name can be omitted if executable is included
in the systems PATH variable.
The path where uCON64 is executed, and where it creates it's output and temp files (DEFAULT = ".")
$DEFAULT_EXECUTE_PATH
.
The path used for SeeUCON's output and temp files (DEFAULT = ".")
$DEFAULT_OUTPUT_PATH
.
The default name for the file in which the output is stored when saving to a file (DEFAULT = "output.txt")
$DEFAULT_FILE_NAME
output.txt
The console which buttons are showed after startup. If console is unknown general is choosen (DEFAULT = "General")
$DEFAULT_CONSOLE
General
The default outputstream. Options are: OUTPUT_TO_GUI, OUTPUT_TO_JAVACONSOLE, OUTPUT_TO_FILE (DEFAULT = OUTPUT_TO_GUI)
$DEFAULT_OUTPUT_STREAM
OUTPUT_TO_GUI
############ CONSOLE DEFINITIONS ################# |
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Filthy
Joined: 20 Jul 2004 Posts: 7
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Posted: Thu Aug 12, 2004 4:30 pm Post subject: |
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The problem is that the front end doesn't work with 1.9.8.4...do the modifications that you've made make the front end work with the newest version? |
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Filthy
Joined: 20 Jul 2004 Posts: 7
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Posted: Thu Aug 12, 2004 6:06 pm Post subject: |
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Cool! I got to work with the new version! You just have to put "ucon64.exe" under the $DEFAULT_UCON_PATH$ variable. Thanks! |
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segabob
Joined: 05 Mar 2004 Posts: 79 Location: USA
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Posted: Thu Aug 12, 2004 10:06 pm Post subject: Ucon64 |
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Filthy wrote: | Cool! I got to work with the new version! You just have to put "ucon64.exe" under the $DEFAULT_UCON_PATH$ variable. Thanks! |
UCON64 does not do games over 32m
I use a real old tool called "snestool." If ucon does not work.
I tries star ocean Ucon 64 would not do it and Snestool split it into 6 files proper.
uCON64 1.9.8-4 Win32 (Visual C++) 1999-2004
Uses code from various people. See 'developers.html' for more!
This may be freely redistributed under the terms of the GNU Public License
Create: NTUSER.idx
WARNING: "NTUSER.DAT" is meant for a console unknown to uCON64
C:\ucon64\Star_Ocean_(J).smc
Multi Game Doctor (2)/Multi Game Hunter/MGH
00007fb0 42 34 41 52 46 4a 00 00 00 00 00 00 00 00 00 00 B4ARFJ..........
00007fc0 53 74 61 72 20 4f 63 65 61 6e 20 20 20 20 20 20 Star Ocean
00007fd0 20 20 20 20 20 32 45 0d 03 00 33 00 47 ec b8 13 2E...3.G...
Super Nintendo Entertainment System/SNES/Super Famicom
Star Ocean
Enix
Japan
6291456 Bytes (48.0000 Mb)
Padded: Maybe, 3 Bytes (0.0000 Mb)
Interleaved/Swapped: No
Backup unit/emulator header: No
HiROM: No
Internal size: 64 Mb
ROM type: (45) ROM + SRAM + Battery + S-DD1
ROM speed: 120 ns (FastROM)
SRAM: Yes, 8 kBytes
Version: 1.0
Checksum: Ok, 0x13b8 (calculated) == 0x13b8 (internal)
Inverse checksum: Ok, 0x13b8 + 0xec47 = 0xffff
Checksum (CRC32): 0x3dbdfdbf
ERROR: Can't open "C:\Documents and Settings\SegaBob\NTUSER.DAT" for reading
Please see the FAQ, question 47 & 36
ERROR: This ROM > 32 Mbit LoROM -- can't convert |
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dbjh
Joined: 02 Aug 2003 Posts: 167
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Posted: Mon Aug 16, 2004 5:45 pm Post subject: Re: Ucon64 |
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segabob wrote: | UCON64 does not do games over 32m
I use a real old tool called "snestool." If ucon does not work.
I tries star ocean Ucon 64 would not do it and Snestool split it into 6 files proper. |
So, we meet again ;-) To avoid repeating myself, see this reply.
Saying that SnesTool splits Star Ocean properly is misleading. uCON64 *can* split a dump of Star Ocean in SWC format. It just cannot convert the _two_ (AFAIK) LoROM games larger than 32 Mbit to _GD format_. |
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